Här är topplistan för Nintendo Switch
Här är den nordiska listan över de spela som vi spelar mest på Nintendo Switch – detta är veckans lista.
Listan kommer direkt från den svenska återförsäljaren Bergsala:
Listan kommer direkt från den svenska återförsäljaren Bergsala:
Du kommer att hitta nya miljöer, biotoper i spelet, och det som kallas Creaking Heart vilket är ett ”levande” block som genereras i av ek. Den kan skapa en Creaking mob, nattetid, och den placeras mellan två Pale Oak ekstockar.
Med hänsyn taget till spelet komplexitet så har jag inte vågat att ge mig på att översätta anteckningarna som följer med den här uppdateringen.
New Features
Gameplay Drop
Creaking Heart
A Creaking Heart is a “living” block generating in Pale Oak trees, covered on all sides by Pale Oak wood logs. It can spawn a Creaking mob when it is night time, and it is placed between two correctly aligned Pale Oak log blocks.
Is active during night and dormant during day
Sends a trail of particles towards the connected Creaking when the Creaking gets hit by the player
When Creaking Heart block is destroyed, the connected Creaking is removed
Creaking Heart cannot be moved by Pistons
Creaking Heart cannot be used as fuel
Creaking Heart spawning and despawning its Creaking emits vibrations from the Creaking’s position
Naturally generated Creaking Hearts drop 20 to 24 experience, even when collected with Silk Touch
Creaking Mob
The Creaking mob spawns at night in the Pale Garden biome if there is a Creaking Heart block that has been generated in a Pale Oak tree. Gameplay features:
An activated Creaking will not move if a player is looking at it
Creaking is invulnerable to damage
When hit, a particle trail is shown between the Creaking and the Creaking Heart block it is connected to
When the Creaking Heart block the Creaking is connected to is destroyed, the Creaking is removed
Is not affected by light levels but spawns and despawns based on day/night cycle
Creaking cannot enter Boats
Creaking spawned from a Creaking Heart cannot go through portals
The Creaking Spawn Egg will spawn a Creaking mob that is not connected to a Creaking Heart. The Creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources. It has one point of health (half a heart)
Creaking summoned from the Creaking Heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the Creaking Heart block
Player wearing a carved pumpkin on their head can look at Creaking without it freezing in place
When a Creaking Heart is destroyed, its Creaking will twitch for a few seconds before crumbling
Creakings spawned by a Creaking Heart will crumble when stuck in a hole with a Player for more than 5 seconds
A Creaking crumbling causes nearby Sculk Catalysts to bloom
Creaking plays 4 different sway sounds
Creaking plays new attack sounds
Eyeblossom
Eyeblossoms are new flowers that generate in the Pale Garden biome. Unique features:
New system for Pale Garden ambient sounds
Ambient sounds in the Pale Garden biome do not come from the biome settings but are generated by blocks found in the biome
Pale Garden
Pale Garden is a biome variation of Dark Forest. Unique features:
Pale Oak trees generate in this biome
Pale Moss blocks/carpet generate on the ground here
Hanging Pale Moss generate hanging from the foliage of Pale Oaks
Animal mobs do not spawn naturally in Pale Gardens
Added new biome specific ambient sounds
Creaking Heart block can generate in Pale Oaks
Add the Pale Oak Sapling, Eyeblossoms, Pale Moss Block, and Hanging Pale Moss to the Wandering Trader (MCPE-187456)
The seed picker will be updated with a Pale Garden option – if you want to generate the world you can also try out seed 3515201313347228787
Pale Hanging Moss
Pale Hanging Moss generates naturally in the Pale Garden biome under the foliage of Pale Oaks
Pale Moss Block
Pale Moss block generates naturally in the Pale Garden biome
Pale Moss Carpet
Pale Moss block generates naturally in the Pale Garden biome. Unique features:
Pale Oak Tree
Pale Oak Saplings can be composted (MCPE-187457)
Pale Oak Leaves drop Pale Oak Saplings that can be planted in a 2×2 configuration to grow Pale Oak trees
Pale Oaks logs can be crafted into the Pale Oak wood set:
Resin
Features and Bug Fixes
Accessibility
Add-Ons
Audio
Sponges and Wet Sponges now play fall, hit, jump, land, break, hit and place sounds (MCPE-174345)
Sponges now play a sound when absorbing water (MCPE-173582)
Blocks & Items
Developer’s Note: We’ve fixed several issues where the tool used to mine some blocks didn’t affect the drop or mining speed correctly. Related to these changes, any block that drops when its support is broken will also drop when mined with any tool.
The following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker (MCPE-33950)
The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate
Budding Amethyst is now slower to mine with an improper tool
The following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an ‘always drops block’ even though the drop is not an Ender Chest (MCPE-176374)
Swords can now cut Bamboo Saplings instantly, as they do Bamboo
Axes no longer mine Bamboo Saplings and Moss Carpets faster
Pickaxes and Shovels no longer mine Bamboo as quickly as Axes
Maces no longer mine Cobwebs faster than other non-Sword tools
Heavy Core is now faster to mine with any improper tool
A Note Block placed above Heavy Core now plays the proper sound
Crafter now can be mined quickly with any Pickaxe
If you somehow manage to mine a Dragon Egg, which is almost impossible, it no longer requires a Pickaxe to drop and is equally quick to mine with any tool
Copper Trapdoors and Copper Bulbs now require a Stone Pickaxe or better for drops and quick mining
Swords no longer mine all blocks faster than bare hands, instead doing that only for some plant-type blocks that aren’t already insta-minable, such as Leaves, Pumpkins, Big Dripleaf, Chorus Flower, Chorus Plant, Cocoa, Glow Lichen, Melon Block, Moss Carpet, and Vines (MCPE-93323)
Stone Button and Polished Blackstone Button no longer require a Pickaxe to drop, and are now faster to mine with any improper tool (MCPE-162158)
Updated Heavy Core’s item texture
The following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker (MCPE-33950)
The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate
Budding Amethyst is now slower to mine with an improper tool
The following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an ‘always drops block’ even though the drop is not an Ender Chest (MCPE-176374)
Fixed an issue where the color of a Shulker Box was not listed as part of the name (MCPE-182930)
Grass and Nylium no longer decay to Dirt and Netherrack when below Slime, Honey, Hopper, or Chemical Heat (Education Edition block) (MCPE-62132)
Grass and Nylium now decay to Dirt and Netherrack when below Observer
Trial Spawners with a Mob set by a Spawn Egg no longer revert to an empty state when their cooldown ends (MCPE-185960)
Azalea, Flowering Azalea, Mangrove, Cherry, and Pale Oak Leaves no longer display black pixels from a distance (MCPE-156469)
Mangrove Leaves now have a dedicated texture for when “Fancy Leaves” is disabled (MCPE-170516)
The orientation of the Pale Oak Leaves texture is no longer randomized for each block
Moss Blocks now have a quieter step and land sound (MCPE-176933)
Decorated Pots no longer activate Observers on world load
Sculk Sensors now detect Eyeblossoms opening and closing
Fixed all Skull block variants being turned into skeleton_skull when opening a world-template version locked below 1.21.40 or structures. Please note, this fix will not apply to already overwritten chunks
Textures for Bricks, Nether Bricks, Red Nether Bricks, Resin Bricks, and related blocks have been updated to be horizontally aligned with all other brick blocks (MCPE-187806)
Closed Eyeblossoms no longer poision Bees
The Poison effect from Open Eyeblossoms now also damages Bees while they are within the block, rather than only upon exiting
Reduced the duration of the Poison effect applied by Open Eyeblossoms
Adjusted the frequency of ambient sounds emitted by Eyeblossoms, Creaking Hearts, and Pale Hanging Moss to better align with Java
The effect durations of Suspicious Stew have been adjusted to be the same across versions
Suspicious Stew from Open Eyeblossom now grants the same Blindness duration as Suspicious Stew from Azure Bluet (MCPE-187802)
EDU Toggle
Features
Standardized the blocks that trees can replace when growing, with a few exceptions (MCPE-187302) (MCPE-187301)
Tall Grass generates properly with its top part in the Lush Caves biome (MCPE-125799)
The following feature types are now unable to place internal-only features
minecraft:aggregate_feature
minecraft:snap_to_surface_feature
minecraft:surface_relative_threshold_feature
minecraft:weighted_random_feature
Gameplay
There is now a warning message when you are prevented from entering an unloaded chunk )
Now the respiration enchantment reduces the chance of taking drowning damage (MCPE-46922)
Players can no longer earn achievements or trophies after dying and respawning as a spectator in hardcore mode
Mace damage now scales with distance fallen when it is used by mobs
Players will keep their inventory after dying on Easy and Peaceful as we’re testing ways to adapt our difficulty levels. Your feedback is greatly appreciated on this page
The kill command or any damage greater or equal to the target’s current life will now kill it in base game versions below 1.18.20
Zombified Piglins spawned by Nether Portals now have a 15-second cooldown before they can use the Portal again
Using an empty Bundle now causes an animation to play in both first and third person
Second passenger in a Boat or Camel will now also have the warning message when hitting unloaded chunk.
All projectiles on fire now ignite Minecart with TNT & TNT blocks (MCPE-183512)
Holding the jump button when falling on a Slime Block no longer cancels the bounce (MCPE-185354)
Sneaking while landing on a Slime Block no longer causes fall damage
Developer’s Note: The intended way to stop bouncing on a Slime Block is now to sneak. Previously players could stop bouncing by holding the jump button, but this was an unintentional oversight that worked since the jump effectively cancelled out the movement from the block. This caused other types of bugs such as when hitting a mob with a Mace with Wind Charge enchantment while holding the jump button. The new player jump behaviour is to always pick the highest between existing vertical velocity and jump velocity.
Fixed one case where blocks would fail to place if a player would place a block and then change their selected slot before the server handled the block placement. This would reject the block placement because the server didn’t expect the slot to change (MCPE-112420)
Blackstone can now be used to repair stone tools and stone weapons (MCPE-71859)
Fixed clients sometimes not matching the servers rain/snow weather state (MCPE-131325)
General
The world spawn point algorithm has been improved, so that locations with good biomes but far from the world’s origin are preferred over really bad locations but closer to the origin (MCPE-120237)
Player spawn algorithm has been improved so it is more difficult to spawn in water or powder snow. (MCPE-120237)
Graphical
Textures with multiple variations will now load PBR texture data. (MCPE-174191)
Removed the unintended darker tinting of Kelp (MCPE-169713)
Sky color now gradually transitions when traveling between different biomes, rather than changing abruptly (MCPE-90625)
Liquids such as still Water and still Lava no longer tessellate incorrectly when Copper Grates cover them (MCPE-178719)
Mobs
Evokers and Vindicators no longer attack Pillagers when hit by them (MCPE-42373)
Breeze now plays the correct idle sound if not on a solid surface (MCPE-180023)
Feeding Bees Open Eyeblossoms now applies the Poison effect
Feeding Bees Wither Roses now applies the Wither effect
Ravagers can now destroy all types of leaf blocks, rather than a limited selection (MCPE-169375)
Magma Cube model part UVs no longer overlap each other
Wither
The spawn and death animations smoothly transition it between a white color overlay and its normal textures (MCPE-64537)
The Wither will no longer move during its spawning animation (MCPE-48265)
The Wither’s heads now look at their target more consistently (MCPE-32826)
Realms
Realms Stories opt-in/opt-out now only applies to the Timeline. Any Realm user can see the Story Feed and Members tab, regardless of whether the user has opted in, and regardless of whether the Realm owner has opted in.
Users can now share screenshots from the Screenshot Library to Realms Stories
Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices
Added a loading modal when changing active realms slots to prevent a glitch where multiple Realms Slot Settings Screen are pushed to the stack because of player’s button mashing the Edit World button
Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
Fixed an issue where players were unable to create a new world on an active Realm
Fixed bug where loading screens while loading a realm were not showing Realms UI elements.
Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen
Fixed bug where player saw “Unable to connect to Realm” error when deleting an expired Realm
Fixed bug where player was asked to download resource packs that had already been downloaded
Fixed bug where adding a friend via Find Friends failed to update the Members list until the page refreshed
Fixed bug where “Remove Member” button was narrated incorrectly
Realm Events
Sounds
Adjusted volume & pitch for break, hit, place, fall, step & land sounds for the Amethyst Block
Wet Sponges now play correct block sounds (MCPE-187287)
Fall & step sound events for Sponge, Wet Sponge, Creaking Heart, Resin Brick and Resin blocks changed to “player”
Stability and Performance
Fixed a crash that could sometimes occur after uploading and joining a Realm
Fixed an issue where the game would occasionally hang when loading resources
Improved game loading stability
Trial Chambers
Trial Spawner
User Interface
Change the order of tabs in the Settings screen
Fixed a bug where players on the manage members screen are not updated when returning from ‘Find friends’
Improved feedback to user when Realm uploads fail due to naming
When enabling experiments in world settings (OreUI) we no longer faulty state that it would “Automatically turn on Cheats”. (MCPE-181435)
The item currently selected inside a Bundle is now correctly displayed as part of the Bundle’s icon when the Bundle is placed in the inventory or Crafting Table’s crafting grid
The sounds of moving items in or out of a Bundle now originate from the player’s location instead of the corner of the block the player is standing on (MCPE-186619)
Fixed a bug where the world name text would sometimes show up wrong on the pause menu (MCPE-179702)
Fixed a visual glitch which could occur when navigating between the death screen and game menu.
Fixed a bug with inventory touch controls where items could not be distributed across existing item stacks of the same item (MCPE-164543)
Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night
The items “short_grass”, “fern”, “seagrass” and “vine” are now brighter in the inventory, they used to be incorrectly multiplied by a shade a green (MCPE-53775)
Hid Create from template
button and Import world
button when in Trial mode.
Tweaked position of paper doll to not overlap with UI bars (MCPE-186341)
Mobile devices: Going into windowed/split-screen mode no longer overwrites saved positions of customized controls (MCPE-185964)
Thai font rendering improvements for chat and signs. (MCPE-166005)
Added missing quickswap animations in GUI for several blocks
Bundles that are moved under a player’s cursor now correctly update their tooltip
The size of Shield items no longer changes when the item is moved between slots
Bundles that are moved under a player’s cursor now correctly update their tooltip
It is now possible to collect crafting output with a bundle to add the crafted items to the bundle
Touch Controls: Fixed a bug where boats were interactable during control customization (MCPE-184404, MCPE-184406)
Touch controls: in joystick modes, it is now possible to double tap “fly up” to stop flying. (MCPE-185237)
Touch controls: tapping fly up and fly down in quick succession no longer causes the player to stop flying. (MCPE-185236)
Tools in the hotbar no longer animate when their durability decrease (MCPE-186979)
Remove ‘X’ closing button from the Command Block UI when player is using Gamepad
A popup now appears showing the item’s name when it is selected in a Bundle’s tooltip on touch screen devices
Enabled selecting disabled buttons on the ‘join friends’ menu while crossplay is turned off
Dualsense gamepads now have correct tooltip icons on mobile devices
Fixed spacing on Realms Stories and Timeline pages
Touch Controls: Fixed a bug where boats were interactable during control customization . (MCPE-184404)
Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used (MCPE-178701, MCPE-184050)
Items in a Bundle tooltip now have a gray background
Touch controls: Fixed a bug where the camera could sometimes get stuck after leaving a boat . (MCPE-184406)
Bundle tooltip correctly appears after being placed from the cursor
Gamepad tooltips are now correct when hovering the crafting output in Inventory Screen and Crafting Table Screen with a bundle on the cursor
Screenshots: Added the ability to Feature and Showcase screenshots for others to see when they visit your Profile. Added ability to set custom world thumbnail from screenshots.
Using the scroll wheel when hovering a Bundle placed in hotbar with creative inventory search tab active now selects an item in the Bundle
Fixed a spelling error in an advanced tip for worlds with resource packs
Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods
Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI
Updated Sleep Screen
The sleep screen in Minecraft Bedrock Edition has been redesigned.
Vanilla Parity
Foxes can now pick up Bundles
Managing to kill a Wolf, Bee, or Silverfish in one hit no longer angers nearby mobs of the same type
Managing to kill a Zombified Piglin in one hit no longer angers nearby Zombified Piglins (MCPE-68327)
Blocks
Resin Clumps and Glow Lichen now play their step sound when on top of a block an actor is walking on.
Head Blocks can now be placed on the side of blocks even if they lack a supporting block below them
Fixed Glow Lichen playing the Grass sound when stepped on instead of the Vine sound like Java (MCPE-188087)
Items
Chiseled Stone Brick can now be crafted in the Stonecutter using Stone Brick (MCPE-50057)
Added two more recipes each for Sandstone Stairs and Red Sandstone Stairs (MCPE-135605)
Purpur Slabs can now be crafted using Purpur Pillars (MCPE-135606)
Mobs
Så här skriver Niantic:
Vi strävar ständigt efter att förbättra Pokémon GO-upplevelsen. Som sådan, innan vi lanserar betydande förändringar globalt, vill vi säkerställa att de är fördelaktiga för Pokémon GO-communityt och gör en stark, positiv inverkan på varje enskild tränares spelupplevelse.
Från och med december 2024 kommer vi att livetesta ett nytt belöningsprogram på Pokémon GO Web Store för tränare i Australien och Nya Zeeland.
Reward Road, en funktion, ett belöningspass, som kommer till Pokémon GO Web Store, som erbjuder belöningspoäng för att göra köp i spelbutiken och Pokémon GO Web Store.
Seems like a monthly reward pass has been added with the latest loading screen before the release of the new season later today 👀 @pogo_central @PokemonGOHubNet @LeekDuck pic.twitter.com/4KMn6lMoqD
— CMDR Ulysses Jack 🐝 🇦🇺🔻 (@Ulysses_Jack16) December 2, 2024
I ett inlägg på Weibo hånar läckaren Instant Digital uppgifterna om att Apple skulle överge en titanram för sin flaggskeppsmodell – iPhone 17 Pro och iPhone 17 Pro Max..
Naturligtvis är 17 Pro fortfarande titan. Varför skulle någon tro att det har ändrats till aluminium? Tänk på det – det är omöjligt. När vi ser tillbaka på de senaste iPhones, har Apple alltid lyft fram premiumrammaterialen i Pro-serien som ett viktigt försäljningsargument, från ”rostfritt stål av kirurgisk kvalitet” till ”titanium.” Om de bytte till aluminium, hur skulle de hypa upp det?
Nu ska tilläggas, även om det kanske är en smula onödigt påtalas att uppgifter i ett kinesiskt forum knappast är att betalat som särskilt säkra eller pålitliga uppgifter – men även om The Information är en seriösa nyhetsförmedlare så finns det skäl att ifrågasätta deras uppgifter också av precis de skäl som ”Instant Digital” anger.
Laddningsskärmen i Pokémon GO retar ofta vad som kommer de närmaste månaderna, så låt oss ta en titt på det i detalj!
Först ut, Pokémon som står i centrum är Corviknight! Corviknight är fokus på laddningsskärmen, med ett fladder av Rookidee som visas under dem.
Rokidee | Corvisquire | Corviknight |
Corviknight är den slutliga utvecklingen av Rookidee, den Pidgey-liknande fågeln Route One i Galar-regionen..Rookidee är en ren flygande typ, känd som Tiny Bird Pokémon. Och den är verkligen liten, bara 20 cm lång. Rookidee utvecklas till Corvisquire, Raven Pokémon. När Corviquire utvecklas till Corviknight får den en andra typ av stål. Corviknight är också känd som Raven Pokémon, och den används faktiskt som taxi i Galar-regionen!
På startskärmen finns också, mera dolt en helt ny Paldean Pokémon, Fidough.
Du kan se Fidough mellan Snorlax och tränaren på marken. Fidough är en fe-typ känd som Puppy Pokémon, och den utvecklas till Dachsbun, Dog Pokémon.
Dessutom kommer butiken att erbjuda ett tidsbegränsat Community Day-paket och en speciell Community Day-uppdragsbiljett – glöm inte att kolla in dem!
Datum och tid
14 december 00:00 till 15:e 23:59 lokal tid
Stora blommor kommer att blomma in i julstjärnor när du planterar vanliga blå, röda, gula eller vita kronblad runt dem. (Varje stor blomma kommer endast att blomma i 3 timmar)
Spelare som uppnår målet på 10 000 steg antingen den 14:e eller den 15:e kommer att tilldelas en speciell Gul Julstjärna Flower Badge.
**Observera att om du inte når 10 000 steg senast den 14:e klockan 23:59, kommer dina framsteg att återställas den 15:e klockan 0:00 lokal tid. Dina steg för den 14 december kan uppdateras av din enhet efter den 15:e klockan 0:00, men även om de visar totalt mer än 10 000 steg för den 14:e kommer du inte att få märket i det här fallet.
**För att få märket måste du starta appen dagen då du planerar att slutföra uppgiften med 10 000 steg. Observera att om du inte öppnar appen minst en gång den här dagen kanske du inte kan lösa in ditt märke.
Plantor i ditt planteringspaket kommer att växa med 1,5 gånger den vanliga hastigheten (och mer, om du planterar blommor!)
Community Day Bundle Pack kommer att finnas tillgängligt i butiken från 14 december kl. 00:00 till 15 december kl. 23:59 lokal tid.
Den speciella Community Day-missionsbiljetten kommer att vara tillgänglig att köpa från den 14 december kl. 00:00 till den 15:e december kl. 23:59 lokal tid. När du köper den här biljetten får du tillgång till ett speciellt uppdrag.
*Särskilda uppdraget Community Day som erhållits genom biljettköpet måste slutföras före den 16 december 2024 kl. 23:59 lokal tid.
Vi ser fram emot allas inlägg på #10KWalkWithPikmin – vi älskar när du delar bilder på dig själv när du njuter av din promenad!
*För att Community Day-widgetar och tillgångar ska visas korrekt, använd appversion v109 eller senare.
Var medveten om din omgivning och följ riktlinjer från lokala hälsomyndigheter när du spelar Pikmin Bloom. Kommande evenemang kan komma att ändras. Se till att följa oss på sociala medier, välja att ta emot push-meddelanden och prenumerera på våra e-postmeddelanden för att hålla dig uppdaterad.