Här är topplistan för Nintendo Switch

Här är topplistan för Nintendo Switch

Tid för att läsa: < 1 minut

Här är den nordiska listan över de spela som vi spelar mest på Nintendo Switch – detta är veckans lista.

Listan kommer direkt från den svenska återförsäljaren Bergsala:

  1. SUPER MARIO PARTY JAMBOREE
  2. MARIO KART 8 DELUXE
  3. MINECRAFT
  4. THE LEGEND OF ZELDA: TEARS OF THE KINGDOM
  5. SUPER MARIO BROS. WONDER
  6. NINTENDO SWITCH SPORTS
  7. THE LEGEND OF ZELDA: ECHOES OF WISDOM
  8. MARIO & LUIGI: BROTHERSHIP
  9. SUPER SMASH BROS. ULTIMATE
  10. SUPER MARIO ODYSSEY
Minecraft har uppdaterats med massor av buggfixar och nya funktioner

Minecraft har uppdaterats med massor av buggfixar och nya funktioner

Tid för att läsa: 14 minuter

Populära Minecraft har uppdaterats och det är en minst sagt diger lista på buggar som har fixats tillsammans med en del nya funktioner.

Du kommer att hitta nya miljöer, biotoper i spelet, och det som kallas Creaking Heart vilket är ett ”levande” block som genereras i av ek. Den kan skapa en Creaking mob, nattetid, och den placeras mellan två Pale Oak ekstockar.

Med hänsyn taget till spelet komplexitet så har jag inte vågat att ge mig på att översätta anteckningarna som följer med den här uppdateringen.

Minecraft update version 1.21.50 patch notes

New Features

Gameplay Drop

  • Added Pale Garden Biome, Pale Oak tree, Pale Moss block, Pale Moss carpet, Pale Hanging Moss and Pale Oak wood set
  • Added Creaking mob, Creaking Spawn Egg and Creaking Heart block

Creaking Heart

A Creaking Heart is a “living” block generating in Pale Oak trees, covered on all sides by Pale Oak wood logs. It can spawn a Creaking mob when it is night time, and it is placed between two correctly aligned Pale Oak log blocks.

  • Is active during night and dormant during day

  • Sends a trail of particles towards the connected Creaking when the Creaking gets hit by the player

  • When Creaking Heart block is destroyed, the connected Creaking is removed

  • Creaking Heart cannot be moved by Pistons

  • Creaking Heart cannot be used as fuel

  • Creaking Heart spawning and despawning its Creaking emits vibrations from the Creaking’s position

  • Naturally generated Creaking Hearts drop 20 to 24 experience, even when collected with Silk Touch

Creaking Mob

The Creaking mob spawns at night in the Pale Garden biome if there is a Creaking Heart block that has been generated in a Pale Oak tree. Gameplay features:

  • An activated Creaking will not move if a player is looking at it

  • Creaking is invulnerable to damage

  • When hit, a particle trail is shown between the Creaking and the Creaking Heart block it is connected to

  • When the Creaking Heart block the Creaking is connected to is destroyed, the Creaking is removed

  • Is not affected by light levels but spawns and despawns based on day/night cycle

  • Creaking cannot enter Boats

  • Creaking spawned from a Creaking Heart cannot go through portals

  • The Creaking Spawn Egg will spawn a Creaking mob that is not connected to a Creaking Heart. The Creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources. It has one point of health (half a heart)

  • Creaking summoned from the Creaking Heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the Creaking Heart block

  • Player wearing a carved pumpkin on their head can look at Creaking without it freezing in place

  • When a Creaking Heart is destroyed, its Creaking will twitch for a few seconds before crumbling

  • Creakings spawned by a Creaking Heart will crumble when stuck in a hole with a Player for more than 5 seconds

    • This prevents a potential soft lock, as the invulnerable Creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the Creaking to despawn
  • A Creaking crumbling causes nearby Sculk Catalysts to bloom

    • However, no Sculk will be placed since the Creaking does not drop any XP
  • Creaking plays 4 different sway sounds

  • Creaking plays new attack sounds

Eyeblossom

Eyeblossoms are new flowers that generate in the Pale Garden biome. Unique features:

  • They exist in two variants: Closed and Open Eyeblossom
  • Eyeblossoms transition between the two variants based on the time of day
    • During the night, Eyeblossoms will become Open
    • During the day, they will become Closed
    • In dimensions that do not have a day/night cycle, they will remain as-is
  • Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close
  • Open Eyeblossoms have glowing eyes during the night
  • Eyeblossoms can be obtained by bonemealing the grass in the Pale Garden biome
  • Bees get poisoned when they interact with Eyeblossoms
  • Suspicious Stew made from Eyeblossom will have Blindness or Nausea effect depending on the variant
  • Gray or Orange Dye can be crafted from Closed and Open Eyeblossoms respectively
  • Eyeblossoms play sounds when opening and closing
  • Open Eyeblossoms emit ambient sounds when placed on a Pale Moss Block
  • Open and Closed Eyeblossoms can now be used on Mooshrooms to obtain their respective Suspicious Stews when milking (MCPE-187754)

New system for Pale Garden ambient sounds

Ambient sounds in the Pale Garden biome do not come from the biome settings but are generated by blocks found in the biome

  • Pale Hanging Moss emits subtle atmospheric sounds when it is attached to Pale Oak Logs and Pale Oak Leaves
  • Creaking Heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides
  • Music volume now gradually lowers to zero when entering a Pale Garden and gradually resumes when leaving it

Pale Garden

Pale Garden is a biome variation of Dark Forest. Unique features:

  • Pale Oak trees generate in this biome

  • Pale Moss blocks/carpet generate on the ground here

  • Hanging Pale Moss generate hanging from the foliage of Pale Oaks

  • Animal mobs do not spawn naturally in Pale Gardens

  • Added new biome specific ambient sounds

  • Creaking Heart block can generate in Pale Oaks

  • Add the Pale Oak Sapling, Eyeblossoms, Pale Moss Block, and Hanging Pale Moss to the Wandering Trader (MCPE-187456)

  • The seed picker will be updated with a Pale Garden option – if you want to generate the world you can also try out seed 3515201313347228787

Pale Hanging Moss

Pale Hanging Moss generates naturally in the Pale Garden biome under the foliage of Pale Oaks

  • Pale Hanging Moss does not grow randomly, but can be bone-mealed to grow down

Pale Moss Block

Pale Moss block generates naturally in the Pale Garden biome

Pale Moss Carpet

Pale Moss block generates naturally in the Pale Garden biome. Unique features:

  • When placed, Pale Moss Carpet grows up to two blocks on the solid faces of any block that borders it
  • Pale Moss Carpet can be bone-mealed to grow to full on all solid faces of any block that borders it

Pale Oak Tree

  • Pale Oak Saplings can be composted (MCPE-187457)

  • Pale Oak Leaves drop Pale Oak Saplings that can be planted in a 2×2 configuration to grow Pale Oak trees

  • Pale Oaks logs can be crafted into the Pale Oak wood set:

    • Door
    • Fence
    • Fence Gate
    • Plank
    • Sign
    • Hanging Sign
    • Slab
    • Stairs
    • Trapdoor
    • Wood
    • Stripped Log
    • Stripped Wood
    • Button
    • Pressure Plate
    • Boat
    • Boat with Chest

Resin

  • Resin Clumps are a new multi-face block:
    • Dropped by the Creaking Heart when it is destroyed
    • Placed around the Creaking Heart when its Creaking is attacked
    • Can be crafted into a Block of Resin
    • Can be hardened into Resin Bricks in a furnace
    • Can be used to trim armor
  • Resin Bricks can be crafted into the Resin Brick set:
    • Brick block
    • Stairs
    • Walls
    • Slabs
    • Chiseled Resin Brick block
  • Both can be found in Chests in the Woodland Mansion
  • Blocks of Resin can be crafted into a Creaking Heart using two Pale Oak Logs

Features and Bug Fixes

Accessibility

  • Fixed an issue with Haptic feedback on iOS (MCPE-145524)

Add-Ons

  • Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally

Audio

  • Sponges and Wet Sponges now play fall, hit, jump, land, break, hit and place sounds (MCPE-174345)

  • Sponges now play a sound when absorbing water (MCPE-173582)

Blocks & Items

Developer’s Note: We’ve fixed several issues where the tool used to mine some blocks didn’t affect the drop or mining speed correctly. Related to these changes, any block that drops when its support is broken will also drop when mined with any tool.

  • The following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker (MCPE-33950)

  • The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate

  • Budding Amethyst is now slower to mine with an improper tool

  • The following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an ‘always drops block’ even though the drop is not an Ender Chest (MCPE-176374)

  • Swords can now cut Bamboo Saplings instantly, as they do Bamboo

  • Axes no longer mine Bamboo Saplings and Moss Carpets faster

  • Pickaxes and Shovels no longer mine Bamboo as quickly as Axes

  • Maces no longer mine Cobwebs faster than other non-Sword tools

  • Heavy Core is now faster to mine with any improper tool

  • A Note Block placed above Heavy Core now plays the proper sound

  • Crafter now can be mined quickly with any Pickaxe

  • If you somehow manage to mine a Dragon Egg, which is almost impossible, it no longer requires a Pickaxe to drop and is equally quick to mine with any tool

  • Copper Trapdoors and Copper Bulbs now require a Stone Pickaxe or better for drops and quick mining

  • Swords no longer mine all blocks faster than bare hands, instead doing that only for some plant-type blocks that aren’t already insta-minable, such as Leaves, Pumpkins, Big Dripleaf, Chorus Flower, Chorus Plant, Cocoa, Glow Lichen, Melon Block, Moss Carpet, and Vines (MCPE-93323)

  • Stone Button and Polished Blackstone Button no longer require a Pickaxe to drop, and are now faster to mine with any improper tool (MCPE-162158)

  • Updated Heavy Core’s item texture

  • The following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker (MCPE-33950)

  • The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate

  • Budding Amethyst is now slower to mine with an improper tool

  • The following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an ‘always drops block’ even though the drop is not an Ender Chest (MCPE-176374)

  • Fixed an issue where the color of a Shulker Box was not listed as part of the name (MCPE-182930)

  • Grass and Nylium no longer decay to Dirt and Netherrack when below Slime, Honey, Hopper, or Chemical Heat (Education Edition block) (MCPE-62132)

  • Grass and Nylium now decay to Dirt and Netherrack when below Observer

  • Trial Spawners with a Mob set by a Spawn Egg no longer revert to an empty state when their cooldown ends (MCPE-185960)

  • Azalea, Flowering Azalea, Mangrove, Cherry, and Pale Oak Leaves no longer display black pixels from a distance (MCPE-156469)

  • Mangrove Leaves now have a dedicated texture for when “Fancy Leaves” is disabled (MCPE-170516)

  • The orientation of the Pale Oak Leaves texture is no longer randomized for each block

  • Moss Blocks now have a quieter step and land sound (MCPE-176933)

  • Decorated Pots no longer activate Observers on world load

  • Sculk Sensors now detect Eyeblossoms opening and closing

  • Fixed all Skull block variants being turned into skeleton_skull when opening a world-template version locked below 1.21.40 or structures. Please note, this fix will not apply to already overwritten chunks

  • Textures for Bricks, Nether Bricks, Red Nether Bricks, Resin Bricks, and related blocks have been updated to be horizontally aligned with all other brick blocks (MCPE-187806)

  • Closed Eyeblossoms no longer poision Bees

  • The Poison effect from Open Eyeblossoms now also damages Bees while they are within the block, rather than only upon exiting

  • Reduced the duration of the Poison effect applied by Open Eyeblossoms

  • Adjusted the frequency of ambient sounds emitted by Eyeblossoms, Creaking Hearts, and Pale Hanging Moss to better align with Java

  • The effect durations of Suspicious Stew have been adjusted to be the same across versions

  • Suspicious Stew from Open Eyeblossom now grants the same Blindness duration as Suspicious Stew from Azure Bluet (MCPE-187802)

EDU Toggle

  • Fixed an issue where content log errors and warnings would appear when loading a world with Education Edition toggle enabled (MCPE-170791)

Features

  • Standardized the blocks that trees can replace when growing, with a few exceptions (MCPE-187302) (MCPE-187301)

    • All trees can now grow through leaves, with the exception of Cherry trees cannot grow through their own leaves (MCPE-168029)
    • All trees can grow on dirt-like blocks (MCPE-187739)
  • Tall Grass generates properly with its top part in the Lush Caves biome (MCPE-125799)

  • The following feature types are now unable to place internal-only features

    • minecraft:aggregate_feature
    • minecraft:snap_to_surface_feature
    • minecraft:surface_relative_threshold_feature
    • minecraft:weighted_random_feature

Gameplay

  • There is now a warning message when you are prevented from entering an unloaded chunk )

  • Now the respiration enchantment reduces the chance of taking drowning damage (MCPE-46922)

  • Players can no longer earn achievements or trophies after dying and respawning as a spectator in hardcore mode

  • Mace damage now scales with distance fallen when it is used by mobs

  • Players will keep their inventory after dying on Easy and Peaceful as we’re testing ways to adapt our difficulty levels. Your feedback is greatly appreciated on this page

  • The kill command or any damage greater or equal to the target’s current life will now kill it in base game versions below 1.18.20

  • Zombified Piglins spawned by Nether Portals now have a 15-second cooldown before they can use the Portal again

  • Using an empty Bundle now causes an animation to play in both first and third person

  • Second passenger in a Boat or Camel will now also have the warning message when hitting unloaded chunk.

  • All projectiles on fire now ignite Minecart with TNT & TNT blocks (MCPE-183512)

  • Holding the jump button when falling on a Slime Block no longer cancels the bounce (MCPE-185354)

  • Sneaking while landing on a Slime Block no longer causes fall damage

Developer’s Note: The intended way to stop bouncing on a Slime Block is now to sneak. Previously players could stop bouncing by holding the jump button, but this was an unintentional oversight that worked since the jump effectively cancelled out the movement from the block. This caused other types of bugs such as when hitting a mob with a Mace with Wind Charge enchantment while holding the jump button. The new player jump behaviour is to always pick the highest between existing vertical velocity and jump velocity.

  • Fixed one case where blocks would fail to place if a player would place a block and then change their selected slot before the server handled the block placement. This would reject the block placement because the server didn’t expect the slot to change (MCPE-112420)

  • Blackstone can now be used to repair stone tools and stone weapons (MCPE-71859)

  • Fixed clients sometimes not matching the servers rain/snow weather state (MCPE-131325)

General

  • The world spawn point algorithm has been improved, so that locations with good biomes but far from the world’s origin are preferred over really bad locations but closer to the origin (MCPE-120237)

  • Player spawn algorithm has been improved so it is more difficult to spawn in water or powder snow. (MCPE-120237)

Graphical

  • Textures with multiple variations will now load PBR texture data. (MCPE-174191)

  • Removed the unintended darker tinting of Kelp (MCPE-169713)

  • Sky color now gradually transitions when traveling between different biomes, rather than changing abruptly (MCPE-90625)

  • Liquids such as still Water and still Lava no longer tessellate incorrectly when Copper Grates cover them (MCPE-178719)

Mobs

  • Evokers and Vindicators no longer attack Pillagers when hit by them (MCPE-42373)

  • Breeze now plays the correct idle sound if not on a solid surface (MCPE-180023)

  • Feeding Bees Open Eyeblossoms now applies the Poison effect

  • Feeding Bees Wither Roses now applies the Wither effect

  • Ravagers can now destroy all types of leaf blocks, rather than a limited selection (MCPE-169375)

  • Magma Cube model part UVs no longer overlap each other

Wither

  • The spawn and death animations smoothly transition it between a white color overlay and its normal textures (MCPE-64537)

  • The Wither will no longer move during its spawning animation (MCPE-48265)

  • The Wither’s heads now look at their target more consistently (MCPE-32826)

Realms

  • Realms Stories opt-in/opt-out now only applies to the Timeline. Any Realm user can see the Story Feed and Members tab, regardless of whether the user has opted in, and regardless of whether the Realm owner has opted in.

  • Users can now share screenshots from the Screenshot Library to Realms Stories

    • Known issue: ‘Last played’ date on list of Realms fails to populate
  • Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices

  • Added a loading modal when changing active realms slots to prevent a glitch where multiple Realms Slot Settings Screen are pushed to the stack because of player’s button mashing the Edit World button

  • Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.

  • Fixed an issue where players were unable to create a new world on an active Realm

  • Fixed bug where loading screens while loading a realm were not showing Realms UI elements.

  • Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen

  • Fixed bug where player saw “Unable to connect to Realm” error when deleting an expired Realm

  • Fixed bug where player was asked to download resource packs that had already been downloaded

  • Fixed bug where adding a friend via Find Friends failed to update the Members list until the page refreshed

  • Fixed bug where “Remove Member” button was narrated incorrectly

Realm Events

  • Added a new Realm Event related to mobs.

Sounds

  • Adjusted volume & pitch for break, hit, place, fall, step & land sounds for the Amethyst Block

  • Wet Sponges now play correct block sounds (MCPE-187287)

  • Fall & step sound events for Sponge, Wet Sponge, Creaking Heart, Resin Brick and Resin blocks changed to “player”

Stability and Performance

  • Fixed a crash that could sometimes occur after uploading and joining a Realm

  • Fixed an issue where the game would occasionally hang when loading resources

  • Improved game loading stability

Trial Chambers

  • Changed contents of chest in end_2 to reference a loot table

Trial Spawner

  • Some Trial Spawners did not have an extra Breeze out at once when Ominous

User Interface

  • Change the order of tabs in the Settings screen

  • Fixed a bug where players on the manage members screen are not updated when returning from ‘Find friends’

  • Improved feedback to user when Realm uploads fail due to naming

  • When enabling experiments in world settings (OreUI) we no longer faulty state that it would “Automatically turn on Cheats”. (MCPE-181435)

  • The item currently selected inside a Bundle is now correctly displayed as part of the Bundle’s icon when the Bundle is placed in the inventory or Crafting Table’s crafting grid

  • The sounds of moving items in or out of a Bundle now originate from the player’s location instead of the corner of the block the player is standing on (MCPE-186619)

  • Fixed a bug where the world name text would sometimes show up wrong on the pause menu (MCPE-179702)

  • Fixed a visual glitch which could occur when navigating between the death screen and game menu.

  • Fixed a bug with inventory touch controls where items could not be distributed across existing item stacks of the same item (MCPE-164543)

  • Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night

  • The items “short_grass”, “fern”, “seagrass” and “vine” are now brighter in the inventory, they used to be incorrectly multiplied by a shade a green (MCPE-53775)

  • Hid Create from template button and Import world button when in Trial mode.

  • Tweaked position of paper doll to not overlap with UI bars (MCPE-186341)

  • Mobile devices: Going into windowed/split-screen mode no longer overwrites saved positions of customized controls (MCPE-185964)

  • Thai font rendering improvements for chat and signs. (MCPE-166005)

  • Added missing quickswap animations in GUI for several blocks

  • Bundles that are moved under a player’s cursor now correctly update their tooltip

  • The size of Shield items no longer changes when the item is moved between slots

  • Bundles that are moved under a player’s cursor now correctly update their tooltip

  • It is now possible to collect crafting output with a bundle to add the crafted items to the bundle

  • Touch Controls: Fixed a bug where boats were interactable during control customization (MCPE-184404MCPE-184406)

  • Touch controls: in joystick modes, it is now possible to double tap “fly up” to stop flying. (MCPE-185237)

  • Touch controls: tapping fly up and fly down in quick succession no longer causes the player to stop flying. (MCPE-185236)

  • Tools in the hotbar no longer animate when their durability decrease (MCPE-186979)

  • Remove ‘X’ closing button from the Command Block UI when player is using Gamepad

  • A popup now appears showing the item’s name when it is selected in a Bundle’s tooltip on touch screen devices

  • Enabled selecting disabled buttons on the ‘join friends’ menu while crossplay is turned off

  • Dualsense gamepads now have correct tooltip icons on mobile devices

  • Fixed spacing on Realms Stories and Timeline pages

  • Touch Controls: Fixed a bug where boats were interactable during control customization . (MCPE-184404)

  • Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used (MCPE-178701MCPE-184050)

  • Items in a Bundle tooltip now have a gray background

  • Touch controls: Fixed a bug where the camera could sometimes get stuck after leaving a boat . (MCPE-184406)

  • Bundle tooltip correctly appears after being placed from the cursor

  • Gamepad tooltips are now correct when hovering the crafting output in Inventory Screen and Crafting Table Screen with a bundle on the cursor

  • Screenshots: Added the ability to Feature and Showcase screenshots for others to see when they visit your Profile. Added ability to set custom world thumbnail from screenshots.

  • Using the scroll wheel when hovering a Bundle placed in hotbar with creative inventory search tab active now selects an item in the Bundle

  • Fixed a spelling error in an advanced tip for worlds with resource packs

  • Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods

  • Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI

Updated Sleep Screen

The sleep screen in Minecraft Bedrock Edition has been redesigned.

  • Updated the animation to make it feel more sleepy
  • Message about the number of players sleeping needed to skip the night has been rewritten
  • Button style and layout has been updated
  • Chat button is hidden when playing alone
  • Leave us your feedback at aka.ms/mcbedrocksleepscreenfeedback

Vanilla Parity

  • Foxes can now pick up Bundles

  • Managing to kill a Wolf, Bee, or Silverfish in one hit no longer angers nearby mobs of the same type

  • Managing to kill a Zombified Piglin in one hit no longer angers nearby Zombified Piglins (MCPE-68327)

Blocks

  • Resin Clumps and Glow Lichen now play their step sound when on top of a block an actor is walking on.

  • Head Blocks can now be placed on the side of blocks even if they lack a supporting block below them

  • Fixed Glow Lichen playing the Grass sound when stepped on instead of the Vine sound like Java (MCPE-188087)

Items

  • Chiseled Stone Brick can now be crafted in the Stonecutter using Stone Brick (MCPE-50057)

  • Added two more recipes each for Sandstone Stairs and Red Sandstone Stairs (MCPE-135605)

    • Chiseled Sandstone and Cut Sandstone can now be used to craft Sandstone Stairs
    • Red Chiseled Sandstone and Red Cut Sandstone can now be used to craft Red Sandstone Stairs
  • Purpur Slabs can now be crafted using Purpur Pillars (MCPE-135606)

Mobs

  • Vexes summoned by an Evoker now start taking damage after 30 to 119 seconds (MCPE-44454)
Pokémon GO: Niantic testar ett belöningspass i Nya Zeeland

Pokémon GO: Niantic testar ett belöningspass i Nya Zeeland

Tid för att läsa: < 1 minut

Niantic testkör just nu ett belöningspass i Nya Zeeland och Australien, ett ”Reward Road”, som ger belöningar i en månad och som kostar pengar.

Så här skriver Niantic:

Vi strävar ständigt efter att förbättra Pokémon GO-upplevelsen. Som sådan, innan vi lanserar betydande förändringar globalt, vill vi säkerställa att de är fördelaktiga för Pokémon GO-communityt och gör en stark, positiv inverkan på varje enskild tränares spelupplevelse.

Från och med december 2024 kommer vi att livetesta ett nytt belöningsprogram på Pokémon GO Web Store för tränare i Australien och Nya Zeeland.

Niantic

Reward Road, en funktion, ett belöningspass, som kommer till Pokémon GO Web Store, som erbjuder belöningspoäng för att göra köp i spelbutiken och Pokémon GO Web Store.

Rykten om att Apple ska byta till aluminium för iPhone 17 Pro tillbakavisas

Rykten om att Apple ska byta till aluminium för iPhone 17 Pro tillbakavisas

Tid för att läsa: < 1 minut

Uppgiftena och ryktena om att Apple ska ha planer på att gå från titan till aluminium i nya iPhone 17 tillbakavisas nu av vad som sägs vara läckor inom Apple.

I ett inlägg på Weibo hånar läckaren Instant Digital uppgifterna om att Apple skulle överge en titanram för sin flaggskeppsmodell – iPhone 17 Pro och iPhone 17 Pro Max..

Naturligtvis är 17 Pro fortfarande titan. Varför skulle någon tro att det har ändrats till aluminium? Tänk på det – det är omöjligt. När vi ser tillbaka på de senaste iPhones, har Apple alltid lyft fram premiumrammaterialen i Pro-serien som ett viktigt försäljningsargument, från ”rostfritt stål av kirurgisk kvalitet” till ”titanium.” Om de bytte till aluminium, hur skulle de hypa upp det?

Rykten: Apple jobbar på en supertunn iPhone 17

Nu ska tilläggas, även om det kanske är en smula onödigt påtalas att uppgifter i ett kinesiskt forum knappast är att betalat som särskilt säkra eller pålitliga uppgifter – men även om The Information är en seriösa nyhetsförmedlare så finns det skäl att ifrågasätta deras uppgifter också av precis de skäl som ”Instant Digital” anger.

Pokémon GO: Nya startskärmen avslöjar nya Pokémons

Pokémon GO: Nya startskärmen avslöjar nya Pokémons

Tid för att läsa: 2 minuter

Med starten av Dual Destiny-säsongen i Pokémon GO så har en helt ny startskärm dykt upp i spelet – en startskärm som avslöjar flera nya Pokémons.

Laddningsskärmen i Pokémon GO retar ofta vad som kommer de närmaste månaderna, så låt oss ta en titt på det i detalj!

Först ut, Pokémon som står i centrum är Corviknight! Corviknight är fokus på laddningsskärmen, med ett fladder av Rookidee som visas under dem.

Rokidee Corvisquire Corviknight

Corviknight är den slutliga utvecklingen av Rookidee, den Pidgey-liknande fågeln Route One i Galar-regionen..Rookidee är en ren flygande typ, känd som Tiny Bird Pokémon. Och den är verkligen liten, bara 20 cm lång. Rookidee utvecklas till Corvisquire, Raven Pokémon. När Corviquire utvecklas till Corviknight får den en andra typ av stål. Corviknight är också känd som Raven Pokémon, och den används faktiskt som taxi i Galar-regionen!

Gömd

På startskärmen finns också, mera dolt en helt ny Paldean Pokémon, Fidough.

Du kan se Fidough mellan Snorlax och tränaren på marken. Fidough är en fe-typ känd som Puppy Pokémon, och den utvecklas till  Dachsbun, Dog Pokémon.

 

Pikmin Bloom: Dags för Community Day i spelet!

Pikmin Bloom: Dags för Community Day i spelet!

Tid för att läsa: 2 minuter

Denna Community Day kommer stora blommor att blomma ut i julstjärnor. Gör dig redo att måla världen omkring dig i livfulla färger!

Dessutom kommer butiken att erbjuda ett tidsbegränsat Community Day-paket och en speciell Community Day-uppdragsbiljett – glöm inte att kolla in dem!

Datum och tid

14 december 00:00 till 15:e 23:59 lokal tid

Bonusar i appen

Stora blommor kommer att blomma in i julstjärnor när du planterar vanliga blå, röda, gula eller vita kronblad runt dem. (Varje stor blomma kommer endast att blomma i 3 timmar)

Spelare som uppnår målet på 10 000 steg antingen den 14:e eller den 15:e kommer att tilldelas en speciell Gul Julstjärna Flower Badge.

**Observera att om du inte når 10 000 steg senast den 14:e klockan 23:59, kommer dina framsteg att återställas den 15:e klockan 0:00 lokal tid. Dina steg för den 14 december kan uppdateras av din enhet efter den 15:e klockan 0:00, men även om de visar totalt mer än 10 000 steg för den 14:e kommer du inte att få märket i det här fallet.

**För att få märket måste du starta appen dagen då du planerar att slutföra uppgiften med 10 000 steg. Observera att om du inte öppnar appen minst en gång den här dagen kanske du inte kan lösa in ditt märke.

Plantor i ditt planteringspaket kommer att växa med 1,5 gånger den vanliga hastigheten (och mer, om du planterar blommor!)
Community Day Bundle Pack kommer att finnas tillgängligt i butiken från 14 december kl. 00:00 till 15 december kl. 23:59 lokal tid.

Den speciella Community Day-missionsbiljetten kommer att vara tillgänglig att köpa från den 14 december kl. 00:00 till den 15:e december kl. 23:59 lokal tid. När du köper den här biljetten får du tillgång till ett speciellt uppdrag.

*Särskilda uppdraget Community Day som erhållits genom biljettköpet måste slutföras före den 16 december 2024 kl. 23:59 lokal tid.

Vi ser fram emot allas inlägg på #10KWalkWithPikmin – vi älskar när du delar bilder på dig själv när du njuter av din promenad!

*För att Community Day-widgetar och tillgångar ska visas korrekt, använd appversion v109 eller senare.

Var medveten om din omgivning och följ riktlinjer från lokala hälsomyndigheter när du spelar Pikmin Bloom. Kommande evenemang kan komma att ändras. Se till att följa oss på sociala medier, välja att ta emot push-meddelanden och prenumerera på våra e-postmeddelanden för att hålla dig uppdaterad.