You wake up, its dark and youre lying in a pool. You dont remember how you got here. You stand up, stretch your aching limbs, walk towards the exit and out into the brilliant sunshine. As your eyes adjust to the light, the world comes slowly into focus and it is beautiful.The greens of the open plains contrast with the dark black of Death Mountain, whoch is streaked with orange lava on the distant horizon. As the sweeping orchestral soundtrack swells, you realise that you can go anywhere and that this is not like any Zelda youve played before.Released on Wii U and Switch in March, The Legend of Zelda: Breath of the Wild (BotW) is the biggest Zelda title ever made. One-and-a-half times the size of open-world trailblazer Skyrim and 12 times the size of Twilight Princess, it provides a vast terrain to explore with barely any restrictions beyond a few hours of subtly enclosed preparation. For many developers, the idea of making a 100+ hour game thats almost entirely player-led is a terrifying prospect, as the lack of overt structure can be overwhelming and dis-incentivising for the player.
Källa: Is The Legend of Zelda: Breath of the Wild the best-designed game ever? | Technology | The Guardian
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